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My name is Brock, I am 20 years old and currently attend Asbury College in Wilmore, KY. I'm getting my degree in film and will be moving to LA in about a year from now. I frikin love videogames and will play just about NEthing if it is fun. I also respect the art form and high production values and effort put forth by a team nomatter the outcome. I rockclimb, work out a little, and am an amateur escape artist. If you have any questions feel free to message me and ask!

~Brock~
The Games

Playing: 

F.E.A.R, Half-Life 2 (Deathmatch), Condemned, Oblivion, Just Cause.

Looking Fowrad to:

Rainbow 6 Vegas, Assassins Creed, Bio Shock, Dark Messiah 

 

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Gender Male
Birthday Oct 29, 1985 (I'm 22)
Zipcode 40390
I'm inWilmore, KY

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"Playstation 3 @ TGS..."
Playstation 3 @ TGS...
by Brock2621 September 26 @ 4:19pm

This article is currently from a %60 Sony fanboy, %30 Nintendo fanboy, and a %10 Microsoft fanboy.

Ok, so we all know Sony has multi-billion dollar budgets with the biggest consumer install base of any of the systems and because of that they earn some wiggle room with their decisions. But where is the line drawn? I think it's getting close.

Sony blew away the competition when first introducing the PS3 with crazy presentations and computer generated movies alongside a LOT of big promises. Sadly, we all have become aware that many of those have already been broken. Probably the most important being the availability of their "next generation ground breaking" product. Does it really matter how much confetti can shoot out of the top with enough audio channels to hear each individual one hit the ground if you can't actually get it to the people?

Secondly, the controller, i'm not going to address this issue much because for one, i don't really know much about it, and two the only real attention it's gotten is how Nintendo was the inventor of motion sensing and sony directly stole the idea from them. I haven't seen this function implemented too much or even really talked about from the developers standpoint. I think the addition is good, but whether or not it was worth the trade with rumble is yet to be seen.

 

Blu-Ray...

Here is the big wammy! This is a huge part of what is making the PS3 so expensive, so critical for sony, and simultaneously being the reason it has been delayed as well as production numbers being cut in half. The blu is pretty much snatching your wallet and spanking it until you cry. Sony decided that the Playstation 3 would be the perfect Trojen horse to get it's new format to the masses, and it really is a wonderful deal if you are interested in one--the key there being "if you are interested in one." When it gets down to it though, whether it is sucessful with the home theater markets, games will always be on them, and they DO offer more space for content (and i would have to agree that while not very practical NOW, in 5 years i believe that the current DVD space with hi-def images is going to become problematic, resulting in more compressed textures and audio).

And now we are to the heart of the Playstation...the games. TGS was the first display with a fair amount of games for the public to test. While not being there myself, the general concensus has been this: Potential. Just about all the games displayed had incredible graphics, especially since all the games are still in developmental stages. The animations were extremely fluid, and the frames per second where mostly all positive. The thing lacking the most? Depth. Everyone was impressed by the small amount of gameplay offered, but it was small. They all wanted to see more. Sony has so much on the line with this product, (one being it's multi-billion dollar "cell," as well as blu-ray) and I wish them luck on their endeavor, but as a fan I am warning them not to cheat me, lie to me, or let me down. I'm teetering on the point of no return. We will see whether they deliver the experience they once promised...

~Brock~


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Just Cause

PS2, XBOX, 360, PC

Publisher: Eidos Interactive
Developer: Avalanche Studios


With every revolution there soon comes evolution. This is very true of Just Cause, a GTA inspired game by the Swedish based company known as Avalanche Studios. Take a moment to imagine every adrenaline pumping, surreal stunt you’ve always wished were possible out of your favorite movies; Just Cause delivers exactly that. Its high-octane action, fused with non-linear GTA style missions, guarantees a fun and fairly well polished gaming experience.


You play the slick mercenary style “hero” named Rico Rodriguez (who has an almost creepy resemblance to Antonio Banderas). The game starts by dropping you onto the Caribbean island known as San Esperito, to help overthrow a corrupt government lead by an elusive leader known and referred to only as “El Presidente.” You will receive your briefings from a man named Sheldon, a fruity-looking tourist who gives you mission specifics from a camper decked out in all kinds of techno gadgets and giant LCD screens. Although your missions are pretty much your standard “go blow this up, kill this guy, and hi-jack this vehicle,” they never seem to get really old because of the variety of stunts you can perform while carrying them out.


When I said “dropped,” I really mean it. The game begins by thrusting you from an airplane from about 20,000 feet and immediately introduces you to one of the most, if not the most important game mechanic of Just Cause—your parachute. You can deploy your chute just about anytime you wish either by lunging off cliffs or in this case jumping out of airplanes. Basically, if there is air flowing through your thick black hair, you can pull your chute. This ability coupled with your grappling gun make for a wonderfully deranged combination of insane possibilities. The gun fighting is very basic with your point-and-click type 3rd person shooter and you can take a lot of bullets before your health becomes an issue.


Just like GTA, you can “barrow” any vehicle you would like by gently kicking the driver out of the passenger side or softly laying their face into the ground. Feel like jumping from a skyscraper onto an airplane? How about grappling your way onto a helicopter and then ejecting out onto a passing jet? You can in Just Cause. There are hours of fun waiting for you just doing ludicrous stunts around the beautiful island of San Esperito.


And beautiful it is. Filled to the brim with lush forests and beautifully flowing ocean water, this Caribbean based, fiction paradise is quite scenic. While many of the missions have you treasure hunting, most take place in run down villages and usually consist of running out the government soldiers and destroying blockades. To this extent, the main story can be completed in around five hours which in itself is not very satisfying. The rest of the optional missions will reward you with extra perks and “respect” boosts.


The sound design is very nice especially the Latin underscores and nuances within the music. The voice acting is acceptable but not superb and one minor annoyance is the roughness of the CG cut scenes. They seem to not be well composed and the camera can never decide what to put into focus and out of focus. The shots sometimes consist of weird depth of field attempts that will have you checking your contacts or glasses to make sure they are not fogging up.


From an entertainment standpoint Just Cause is very fun if you can look past the absurd stunts and glitches (the most laughable of these is when hijacking a helicopter you actually jump through the helicopter blades into the cockpit, unscathed I might add). But all in all this game wouldn’t be near as fun if taken seriously. While not a revolutionary step, it is certainly an evolutionary step that lends some fun additions to the traditional GTA knock-offs, which in my opinion, set it enough apart to be respected. With its addictive play style, jaw-dropping stunts and unique environment, any adrenaline junkie will drink this game up like a 6-pack of Red Bulls.



7 out of 10


By: Brock Smith


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